TOOLS

The EMP (Electromagnetic Pulse) device is the result of jury-rigging different bits of equipment found in the Ship Shop. Fire this bad-boy off, and every bot within one square is disabled for 2 turns! Watch out for the Magnatroid: this bot is immune to the EMP attack, and may just whomp you for even trying!
Fire in space? Sure, why not! The station is pressurized, and oxygenated for the luxury of the humans living aboard, and so fire is a definitely problem. Fire's can be controlled with humans, or put out completely with a Water Gun.
This, in combination with a timed ignition source, can be a deadly combination. Plant a flaming oil in any square, and then watch it start a big fire.
This device, normally used in the ship shield generator, can be fitted to your bot to give it an extra 2 defense points.
A melee weapon that adds an additional 5 dice to your melee attack.
Intended to be used as fuel by the ships reactors, bots can transform this material into an explosive that will seriously damage any ship it is triggered in. With 20 dice of damage, you can be sure that any bot within range will pay with its life... er... circuits!
Rivets keeps it all together! These high efficiency rivets, which are heated and punched into steel to form connections between the hull and internal living space, can also be fairly damaging weapons.
This device, normally used in the ship shield generator, can be fitted to your bot to give it an extra 1 defense point.
Though fairly useless as a weapon against other than humans, this tool is invaluable against fire. A single shot of a water gun, will put out any blaze aboard your station. It is highly recommended you get one or more of these early in the game, and keep them safe!